In August 2007, the NMC held a very special, one-of-a-kind event -- a week-long online symposium on the topic of creativity called the Symposium on Creativity in Second Life.
Overview of Second Life as training, education and e-learning tool,
Cast sobre Second Life y Educación para una conferencia (SOME RIGHTS RESERVED), Programa de Tecnologías para el Aprendizaje, Universidad Iberoamericana Ciudad de México
Twofour Communication's Learning division is working closely with The Beyond Distance Research Alliance based at The University of Leicester in the UK in the creation of an immersive teaching and research environment in Second Life (SL) The SL Media Zoo, which already exists online as a virtual showcase for Leicester's e-learning research initiatives, will enable users to visit, explore and collaborate with others in SL's virtual 3-D environment.
This video show's how real-time aircraft tracking data can be used to drive a 3D display of aircraft in Second Life. The system uses fboweb.com's KMZ feed for Google Earth, with all SL functionality being developed by Daden Limited